OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. Games are represented as procedural extensive-form games, with some natural extensions. The core API and games are implemented in C++ and exposed to Python. Algorithms and tools are written both in C++ and Python.
To try OpenSpiel in Google Colaboratory, please refer to open_spiel/colabs
subdirectory or start here.
Index
Please choose among the following options:
- Installing OpenSpiel
- Introduction to OpenSpiel
- API Overview and First Example
- API Reference
- Overview of Implemented Games
- Overview of Implemented Algorithms
- Developer Guide
- Using OpenSpiel as a C++ Library
- Guidelines and Contributing
- Authors
For a longer introduction to the core concepts, formalisms, and terminology, including an overview of the algorithms and some results, please see OpenSpiel: A Framework for Reinforcement Learning in Games.
For an overview of OpenSpiel and example uses of the core API, please check out our tutorials:
- Motivation, Core API, Brief Intro to Replictor Dynamics and Imperfect Information Games by Marc Lanctot. (slides) (colab)
- Motivation, Core API, Implementing CFR and REINFORCE on Kuhn poker, Leduc poker, and Goofspiel by Edward Lockhart. (slides) (colab)
from https://github.com/deepmind/open_spiel
-----
Installation
Python-only installation via pip
If you plan to only use the Python API, then the easiest way to install OpenSpiel is to use pip. On MacOS or Linux, simply run:
python3 -m pip install open_spiel
The binary distribution is new as of OpenSpiel 1.0.0, and is only supported on x86_64 architectures. If you encounter any problems, you can still install OpenSpiel via pip from source (see below), but please open an issue to let us know about the problem.
Python-only installation via pip (from source).
If the binary distribution is not an option, you can also build OpenSpiel via pip from source. CMake, Clang and Python 3 development files are required to build the Python extension. Note that we recommend Clang but g++ >= 9.2 should also work.
E.g. on Ubuntu or Debian:
# Check to see if you have the necessary tools for building OpenSpiel:
cmake --version # Must be >= 3.17
clang++ --version # Must be >= 7.0.0
python3-config --help
# If not, run this line to install them.
# On older Linux distros, the package might be called clang-9 or clang-10
sudo apt-get install cmake clang python3-dev
# On older Linux distros, the versions may be too old.
# E.g. on Ubuntu 18.04, there are a few extra steps:
# sudo apt-get install clang-10
# pip3 install cmake # You might need to relogin to get the new CMake version
# export CXX=clang++-10
# Recommended: Install pip dependencies and run under virtualenv.
sudo apt-get install virtualenv python3-virtualenv
virtualenv -p python3 venv
source venv/bin/activate
# Finally, install OpenSpiel and its dependencies:
python3 -m pip install --upgrade setuptools pip
python3 -m pip install --no-binary open_spiel
# To exit the virtual env
deactivate
## **IMPORTANT NOTE**. If the build fails, please first make sure you have the
## required versions of the tools above and that you followed the recommended
## option. Then, open an issue: https://github.com/deepmind/open_spiel/issues
Note that the build could take several minutes.
On MacOS, you can install the dependencies via brew install cmake python3
. For
clang, you need to install or upgrade XCode and install the command-line
developer tools.
Installation from Source
The instructions here are for Linux and MacOS. For installation on Windows, see these separate installation instructions. On Linux, we recommend Ubuntu 22.04, Debian 10, or later versions. On MacOS, we recommend XCode 11 or newer. For the Python API: our tests run using Python versions 3.7 - 3.10. If you encounter any problems on other setups, please let us know by opening an issue.
Currently there are three installation methods:
- building from the source code and editing
PYTHONPATH
. - using
pip install
to build and testing using nox. - installing via Docker.
Summary
In a nutshell:
./install.sh # Needed to run once and when major changes are released.
./open_spiel/scripts/build_and_run_tests.sh # Run this every-time you need to rebuild.
-
(Optional) Configure Conditional Dependencies.
-
Install system packages (e.g. cmake) and download some dependencies. Only needs to be run once or if you enable some new conditional dependencies.
./install.sh
-
Install your Python dependencies, e.g. in Python 3 using
virtualenv
:virtualenv -p python3 venv source venv/bin/activate
Use
deactivate
to quit the virtual environment.pip
should be installed once and upgraded:curl https://bootstrap.pypa.io/get-pip.py -o get-pip.py # Install pip deps as your user. Do not use the system's pip. python3 get-pip.py pip3 install --upgrade pip pip3 install --upgrade setuptools testresources
Additionally, if you intend to use one of the optional Python dependencies (see open_spiel/scripts/install.sh), you must manually install and/or upgrade them, e.g.:
bash pip install --upgrade torch==x.xx.x jax==x.x.x
wherex.xx.x
should be the desired version numbers (which can be found at the link above). -
This sections differs depending on the installation procedure:
Building and testing from source
python3 -m pip install -r requirements.txt ./open_spiel/scripts/build_and_run_tests.sh
Building and testing using PIP
python3 -m pip install . python3 -m pip install nox nox -s tests
Optionally, use
pip install -e
to install in editable mode, which will allow you to skip thispip install
step if you edit any Python source files. If you edit any C++ files, you will have to rerun the install command. -
Only when building from source:
# For the python modules in open_spiel. export PYTHONPATH=$PYTHONPATH:/<path_to_open_spiel> # For the Python bindings of Pyspiel export PYTHONPATH=$PYTHONPATH:/<path_to_open_spiel>/build/python
to
./venv/bin/activate
or your~/.bashrc
to be able to import OpenSpiel from anywhere.
To make sure OpenSpiel works on the default configurations, we do use the
python3
command and not python
(which still defaults to Python 2 on modern
Linux versions).
Installing via Docker
Please note that we don't regularly test the Docker installation. As such, it may not work at any given time. If you encounter a problem, please open an issue.
Option 1 (Basic, 3.13GB):
docker build --target base -t openspiel -f Dockerfile.base .
Option 2 (Slim, 2.26GB):
docker build --target python-slim -t openspiel -f Dockerfile.base .
If you are only interested in developing in Python, use the second image. You can navigate through the runtime of the container (after the build step) with:
docker run -it --entrypoint /bin/bash openspiel
Finally you can run examples using:
docker run openspiel python3 python/examples/matrix_game_example.py
docker run openspiel python3 python/examples/example.py
Option 3 (Jupyter Notebook):
Installs OpenSpiel with an additional Jupyter Notebook environment.
docker build -t openspiel-notebook -f Dockerfile.jupyter --rm .
docker run -it --rm -p 8888:8888 openspiel-notebook
More info: https://jupyter-docker-stacks.readthedocs.io/en/latest/
Running the first examples
In the build
directory, running examples/example
will prints out a list of
registered games and the usage. Now, let’s play game of Tic-Tac-Toe with uniform
random players:
examples/example --game=tic_tac_toe
Once the proper Python paths are set, from the main directory (one above
build
), try these out:
# Similar to the C++ example:
python3 open_spiel/python/examples/example.py --game=breakthrough
# Play a game against a random or MCTS bot:
python3 open_spiel/python/examples/mcts.py --game=tic_tac_toe --player1=human --player2=random
python3 open_spiel/python/examples/mcts.py --game=tic_tac_toe --player1=human --player2=mcts
Detailed steps
Configuring conditional dependencies
Conditional dependencies are configured using environment variables, e.g.
export OPEN_SPIEL_BUILD_WITH_HANABI=ON
install.sh
may need to be rerun after enabling new conditional dependencies.
See open_spiel/scripts/global_variables.sh for the full list of conditional dependencies.
See also the Developer Guide.
Installing system-wide dependencies
See open_spiel/scripts/install.sh for the required packages and cloned repositories.
Installing Python dependencies
Using a virtualenv
to install python dependencies is highly recommended. For
more information see:
https://packaging.python.org/guides/installing-using-pip-and-virtual-environments/
Required dependencies
Install required dependencies (Python 3):
# Ubuntu 22.04 and newer:
python3 -m venv ./venv
source venv/bin/activate
python3 -m pip install -r requirements.txt
# Older than Ubuntu 22.04:
virtualenv -p python3 venv
source venv/bin/activate
python3 -m pip install -r requirements.txt
Alternatively, although not recommended, you can install the Python dependencies system-wide with:
python3 -m pip install --upgrade -r requirements.txt
Optional dependencies
Additionally, if you intend to use one of the optional Python dependencies (see open_spiel/scripts/install.sh), you must manually install and/or upgrade them. The installation scripts will not install or upgrade these dependencies. e.g.:
python3 -m pip install --upgrade torch==x.xx.x jax==x.x.x
where x.xx.x
should be the desired version numbers (which can be found at the
link above).
Building and running tests
Make sure that the virtual environment is still activated.
By default, Clang C++ compiler is used (and potentially installed by open_spiel/scripts/install.sh).
Build and run tests (Python 3):
mkdir build
cd build
CXX=clang++ cmake -DPython3_EXECUTABLE=$(which python3) -DCMAKE_CXX_COMPILER=${CXX} ../open_spiel
make -j$(nproc)
ctest -j$(nproc)
The CMake variable Python3_EXECUTABLE
is used to specify the Python
interpreter. If the variable is not set, CMake's FindPython3 module will prefer
the latest version installed. Note, Python >= 3.7 is required.
One can run an example of a game running (in the build/
folder):
./examples/example --game=tic_tac_toe
Setting Your PYTHONPATH environment variable
To be able to import the Python code (both the C++ binding pyspiel
and the
rest) from any location, you will need to add to your PYTHONPATH the root
directory and the open_spiel
directory.
When using a virtualenv, the following should be added to
<virtualenv>/bin/activate
. For a system-wide install, ddd it in your .bashrc
or .profile
.
# For the python modules in open_spiel.
export PYTHONPATH=$PYTHONPATH:/<path_to_open_spiel>
# For the Python bindings of Pyspiel
export PYTHONPATH=$PYTHONPATH:/<path_to_open_spiel>/build/python
from https://github.com/deepmind/open_spiel/blob/master/docs/install.md
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