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Sunday, 15 June 2014

Essence Editor

Essence Editor is an editing tool chain developed for Project Essence on top of Java Monkey Engine version 2.0. It includes a character editing perspective that allows creation and editing of animated, particle effect decorated character sets. And a world editing perspective that allows terrain sculpting, texture painting, static entity placements, light placements and advanced atmospherical effect editing of the world.
Official Project Essence Blog

Current Release

1. Essence Editor Character Perspective version 1.0 for both Windows and MacOSX.

Installation Instruction

1. Windows version. Directly unzip the zip file and double click on "Essence Editor.exe".
2. MacOSX version. Directly unzip the zip file and double click on "Essence Editor"
Note: The editor is a standalone application. No other library files are needed for the use of editor itself.

Exported Binary File Usage Instruction

This is the instruction of how to use exported binary mesh and animation files. Not the editor itself.
1. In order to use the exported binary mesh and animation files in your application, you need to include two library files, jME2.0 and Aeon-Pipeline. See example source code for detailed usage instructions.
2. It is also suggested to use the released corresponding jME2.0 snapshot on this site for best compatibility.
3. MD5Importer project can be found here

Tutorial Lessons

1. Essence Editor Tutorial - Lesson 1 Creating a new character
2. Essence Editor Tutorial - Lesson 2 Adding animations to character
3. Essence Editor Tutorial - Lesson 3 Adding textures to character
4. Essence Editor Tutorial - Lesson 4 Adding particle effect to character
5. Essence Editor Tutorial - Lesson 5 Import binary exported mesh file

  from https://code.google.com/p/essenceeditor/