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Sunday 27 October 2024

social-app

 The Bluesky Social application for Web, iOS, and Android.

bsky.app  

Bluesky Social App

Welcome friends! This is the codebase for the Bluesky Social app.

Get the app itself:

Development Resources

This is a React Native application, written in the TypeScript programming language. It builds on the atproto TypeScript packages (like @atproto/api), code for which is also open source, but in a different git repository.

There is a small amount of Go language source code (in ./bskyweb/), for a web service that returns the React Native Web application.

The Build Instructions are a good place to get started with the app itself.

The Authenticated Transfer Protocol ("AT Protocol" or "atproto") is a decentralized social media protocol. You don't need to understand AT Protocol to work with this application, but it can help. Learn more at:

The Bluesky Social application encompasses a set of schemas and APIs built in the overall AT Protocol framework. The namespace for these "Lexicons" is app.bsky.*.

from https://github.com/bluesky-social/social-app

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Build instructions

App Build

  • Set up your environment using the expo instructions.
    • make sure that the JAVA_HOME points to the zulu-17 directory in your .zshrc or .bashrc file: export JAVA_HOME=/Library/Java/JavaVirtualMachines/zulu-17.jdk/Contents/Home. DO NOT use another JDK or you will encounter build errors.
  • If you're running macOS, make sure you are running the correct versions of Ruby and Cocoapods:-
    • If you are using Apple Silicon and this is the first time you are building for RN 0.74+, you may need to run:
      • arch -arm64 brew install llvm
      • sudo gem install ffi
    • Check if you've installed Cocoapods through homebrew. If you have, remove it:
      • brew info cocoapods
      • If output says Installed:
      • brew remove cocoapods
    • If you have not installed rbenv:
      • brew install rbenv
      • rbenv install 2.7.6
      • rbenv global 2.7.6
      • Add eval "$(rbenv init - zsh)" to your ~/.zshrc
    • From inside the project directory:
      • bundler install (this will install Cocoapods)
  • After initial setup:
    • Copy google-services.json.example to google-services.json or provide your own google-services.json. (A real firebase project is NOT required)
    • npx expo prebuild -> you will also need to run this anytime app.json or native package.json deps change
    • yarn intl:build -> you will also need to run this anytime ./src/locale/{locale}/messages.po change
  • Start the dev servers
    • git clone git@github.com:bluesky-social/atproto.git
    • cd atproto
    • brew install pnpm
    • optional: brew install jq
    • pnpm i
    • pnpm build
    • Start the docker daemon (on MacOS this entails starting the Docker Desktop app)
    • Launch a Postgres database on port 5432
    • cd packages/dev-env && pnpm start
  • Run the dev app
    • iOS: yarn ios
      • Xcode must be installed for this to run.
        • A simulator must be preconfigured in Xcode settings.
          • if no iOS versions are available, install the iOS runtime at Xcode > Settings > Platforms.
          • if the simulator download keeps failing you can download it from the developer website.
            • Apple Developer
            • xcode-select -s /Applications/Xcode.app
            • xcodebuild -runFirstLaunch
            • xcrun simctl runtime add "~/Downloads/iOS_17.4_Simulator_Runtime.dmg" (adapt the path to the downloaded file)
        • In addition, ensure Xcode Command Line Tools are installed using xcode-select --install.
      • Expo will require you to configure Xcode Signing. Follow the linked instructions. Error messages in Xcode related to the signing process can be safely ignored when installing on the iOS Simulator; Expo merely requires the profile to exist in order to install the app on the Simulator.
        • Make sure you do have a certificate: open Xcode > Settings > Accounts > (sign-in) > Manage Certificates > + > Apple Development > Done.
        • If you still encounter issues, try rm -rf ios before trying to build again (yarn ios)
    • Android: yarn android
      • Install "Android Studio"
        • Make sure you have the Android SDK installed (Android Studio > Tools > Android SDK).
          • In "SDK Platforms": "Android x" (where x is Android's current version).
          • In "SDK Tools": "Android SDK Build-Tools" and "Android Emulator" are required.
          • Add export ANDROID_HOME=/Users/<your_username>/Library/Android/sdk to your .zshrc or .bashrc (and restart your terminal).
        • Setup an emulator (Android Studio > Tools > Device Manager).
    • Web: yarn web
  • If you are cloning or forking this repo as an open-source developer, please check the tips below as well
  • Run e2e tests
    • Start in various console tabs:
      • yarn e2e:mock-server
      • yarn e2e:metro
    • Run once: yarn e2e:build
    • Each test run: yarn e2e:run
  • Tips
    • Copy the .env.example to .env and fill in any necessary tokens. (The Sentry token is NOT required; see instructions below if you want to enable Sentry.)
    • To run on the device, add --device to the command (e.g. yarn android --device). To build in production mode (slower build, faster app), also add --variant release.
    • If you want to use Expo EAS on your own builds without ejecting from Expo, make sure to change the owner and extra.eas.projectId properties. If you do not have an Expo account, you may remove these properties.
    • npx react-native info Checks what has been installed.
    • If the Android simulator frequently hangs or is very sluggish, bump its memory limit
    • The Android simulator won't be able to access localhost services unless you run adb reverse tcp:{PORT} tcp:{PORT}
      • For instance, the locally-hosted dev-wallet will need adb reverse tcp:3001 tcp:3001
    • For some reason, the typescript compiler chokes on platform-specific files (e.g. foo.native.ts) but only when compiling for Web thus far. Therefore we always have one version of the file that doesn't use a platform specifier, and that should be the Web version. (More info.)

Adding Sentry

Adding Sentry is NOT required. You can keep SENTRY_AUTH_TOKEN= in .env which will build the app without Sentry.

However, if you're a part of the Bluesky team and want to enable Sentry, fill in SENTRY_AUTH_TOKEN in your .env. It can be created on the Sentry dashboard using these instructions.

If you change SENTRY_AUTH_TOKEN, you need to do yarn prebuild before running yarn ios or yarn android again.

Go-Server Build

Prerequisites

Steps

To run the build with Go, use staging credentials, your own, or any other account you create.

cd social-app
yarn && yarn build-web
cd bskyweb/
go mod tidy
go build -v -tags timetzdata -o bskyweb ./cmd/bskyweb
./bskyweb serve --appview-host=https://public.api.bsky.app

On build success, access the application at http://localhost:8100/. Subsequent changes require re-running the above steps in order to be reflected.

Various notes

Debugging

Developer Menu

To open the Developer Menu on an expo-dev-client app you can do the following:

  • Android Device: Shake the device vertically, or if your device is connected via USB, run adb shell input keyevent 82 in your terminal
  • Android Emulator: Either press Cmd ⌘ + m or Ctrl + m or run adb shell input keyevent 82 in your terminal
  • iOS Device: Shake the device, or touch 3 fingers to the screen
  • iOS Simulator: Press Ctrl + Cmd ⌘ + z on a Mac in the emulator to simulate the shake gesture or press Cmd ⌘ + d

Running E2E Tests

See testing.md.

Polyfills

./platform/polyfills.*.ts adds polyfills to the environment. Currently, this includes:

  • TextEncoder / TextDecoder

Sentry sourcemaps

Sourcemaps should automatically be updated when a signed build is created using eas build and published using eas submit due to the postPublish hook setup in app.json. However, if an update is created and published OTA using eas update, we need to take the following steps to upload sourcemaps to Sentry:

  • Run eas update. This will generate a dist folder in your project root, which contains your JavaScript bundles and source maps. This command will also output the 'Android update ID' and 'iOS update ID' that we'll need in the next step.
  • Copy or rename the bundle names in the dist/bundles folder to match index.android.bundle (Android) or main.jsbundle (iOS).
  • Next, you can use the Sentry CLI to upload your bundles and source maps:
    • release name should be set to ${bundleIdentifier}@${version}+${buildNumber} (iOS) or ${androidPackage}@${version}+${versionCode} (Android), so for example com.domain.myapp@1.0.0+1.
    • dist should be set to the Update ID that eas update generated.
  • Command for Android: node_modules/@sentry/cli/bin/sentry-cli releases \ files <release name> \ upload-sourcemaps \ --dist <Android Update ID> \ --rewrite \ dist/bundles/index.android.bundle dist/bundles/android-<hash>.map
  • Command for iOS: node_modules/@sentry/cli/bin/sentry-cli releases \ files <release name> \ upload-sourcemaps \ --dist <iOS Update ID> \ --rewrite \ dist/bundles/main.jsbundle dist/bundles/ios-<hash>.map

OTA updates

To create OTA updates, run eas update along with the --branch flag to indicate which branch you want to push the update to, and the --message flag to indicate a message for yourself and your team that shows up on https://expo.dev. All the channels (which make up the options for the --branch flag) are given in eas.json. See more here

The clients which can receive an OTA update are governed by the runtimeVersion property in app.json. Right now, it is set so that only apps with the same appVersion (same as version property in app.json) can receive the update and install it. However, we can manually set "runtimeVersion": "1.34.0" or anything along those lines as well. This is useful if very little native code changes from update to update. If we are manually setting runtimeVersion, we should increment the version each time the native code is changed. See more here

from https://github.com/bluesky-social/social-app/blob/main/docs/build.md

 

 

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